Shadow of the Tomb Raider is a game that is constantly telling you what button to hit, where to walk, how to solve puzzles and the best way to approach each battle. You can just shoot your way through these scenes if you’d like, but it’s clear that the game has an optimal path for you, and it’s not subtle about it. And you’ll know when to do so, because there’s mud on the ground and the foliage growing over the structures will light up in bright yellow when you hit the R3 button. You can now spread mud on your body to hide yourself in the plant life around battles with the many bad guys you’ll be killing throughout the game. ![]() You don’t have to mash the R3 button to highlight all the items you can pick up or characters you can speak with in the area, but why wouldn’t you do so when that action highlights everything of note around you? But each puzzle that stands in my way has a clue that is provided quickly, and then repeated over and over until I get the point. I’m playing through the game with all the default difficulty options, so I expected some kind of freedom in how I could approach the game’s challenges. Don’t you know that the game has places to be, and a certain pace it would you like to keep up? ![]() ![]() Anything less than constant forward motion is met with game design that often feels like a tired sigh. Shadow of the Tomb Raider works hard to force you into a certain way of doing things, and it doesn’t seem to have a lot of patience for players who would like to play at any other rhythm.
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